Implemented new Taunt option that trys to get the npc to attack you and so that they get in trouble with the guards and not you. Persuasion will no longer increase disposition for someone at 0 disposition (only bribe and charm spells can let you persuade with them again) This prevents all the messages queuing up and then get displayed for a few minutes once persuasion ends. If a message is still up when you click the next persuasion option the message will not display. Added support to remove npcs from not being able to persuade if mods change the persuade flag Fixed a critical script error (no one ever noticed something was wrong?) Applied tejons fix for disposition going below 0 when persuading. Some optimizations to try and fix the perk messages not showing for some people. Fixed bug causing all persuasion attempts to fail. It is with great thanks to Eric that I have been given permission to create an OBSE version of persuasion overhaul. This mod is outdated and is now maintained within SupreMe Overhaul
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